District Blues

‘District Blues’ was an idea i had for a Shadowrun Returns campaign based in Washington, DC, a city i love very much. the story is lore-adjacent, set in a kind of AU of the main Shadowrun universe because I wanted to mess around with the story and make DC more important than it normally is in Shadowrun (seriously who cares about seattle)

below is the unedited design document i made for the project (which i wrote in notepad). i’m sure it’s bad and embarrassing and i’ll probably go back and delete it at some point.

District Blues: A shadowrun story

DC/VA/MD area divided into three color-coded districts

Red= Pentagon and Defense Contractors/Megacorps in NoVa
White= Georgetown, area northwest of connecticut and k street
Blue: Everywhere else, especially everything East and Southeast of Rock Creek Park


Flavor and random details:
k street and golden triangle area connecticut ave. are mixed-color zones, meaning they function as sort of neutral areas where people from differnet districts can hang out even if they don’t have credentials to enter white or red zone, but these areas areas strictly, strictly policed

use walls between districts to cordon off exterior areas
a la gaza or belin wall with graffiti etc. on the sides
gangs/shady people control hidden access points between the white and blue districts, no access between blue and red districts as military and MegaCorps keep strict, deadly watch over the barrier

trigger so that if the player tries to open a random house/apartment door in the open-area of the blues, a few seconds/minutes later someone will come out to see why someone was trying to get into their house

if the player is nearby they will ask the player if they were trying to get in/if they saw anyone [example dialogue: “who the fuck goes walkin round tryin to open random doors? ‘fi find out who it was i’ll kick there ass” or if the player admits to it “why the fuck you tryin’ to ge tinto my house? you a cop or something?”; responses “i wanted to know what was inside” “why, you got something to hide?” “i see a door, i try to open it. it’s sort of an OCD thing”


include “New Revolution” faction as version of Tea Party (no coup, but definitely annoying) [chubby white New Revolution tourists vacationing/protesting in the whites; maybe have some in the thief apt. area talking about how to use the metro and which areas they should avoid a la the tea party/glenn beck metro advice]
New Revolution includes members of the Humanis Policlub trying to make their movement seem more “pro” than “anti” by hanging around their natural allies in the New Revolution/Tea Party

include annyoing charity people asking for donations to causes a la children international in the White and nice areas of the Blue districts

(for example, a terrible campaigner asking someone “what’s the same between a woman a tornado?: they both scream when then come/cum and take your house when they leave” before asking for money for starving children)

all sorts of interest groups from across the shadowrun spectrum asking for donations (stuff for Mothers of Metahumans, Sierra Corps, Elvish stuff, Native American stuff, etc.

in the same way that real DC has interest groups from all over, Shadowrun DC has interest groups of the shadowrun world

include universal brotherhood in some capacity; maybe a church running a soup kitchen/homeless shelter as well as a Family-type house for congresspeople

free shadowrun versions of politico, city paper, examiner, and express [find shadowrun slang term for these kinds of newspapers]

“lifestyle guide” ; i.e. apartment listings with injoke about how you decide your character lifestyle in PnP game

different ads on walls depending where you are, i.e. defense ads in white and red district, loans, medical, and drugs in blue district

“freedom” cards sold to the SINless residents of the Blues so that they can have a form of credit, transit, ID, etc. even if they don’t have a SIN (with all of the regular bullshit that goes along with prepaid cards, payday loans, and all that jazz)
functions sort of Corp script, although there are service fees and they can still getb in trouble for not having a SIN at any time

each “public” service (like different train and bus lines) is maintained by a different Corp or subsidiary so the PC needs a different card/credential for each one [pay ten nyen to buy each card, with only 5 nyen of credit on it]

central metro hub location is where all the “public” transit lines meet, so it is essentially a giant hub of corporate advertising

“handi-cab” robot-controlled cabs that are call-able from paystations located throughout the city (although much less frequently in poor areas, and no where in the slums) [if you try to tell the cab to take you to a poor/slummy part of town “you hear a faint whizzing, as if the robot driver was racking its carbon and silicon brain for something smart to say, but instead the cab just yells ERROR and peels out, leaving you behind in a cloud of burnt rubber and shame”

Rich people at the capitol taking cabs, poor people taking the bus

embassies in white district [use embassies and other official buildings to build flavor and ambiance while also giving a narrative reason for why the character can’t enter them, such as guards, gates, etc.] build the world without making the world-building feel thin or facade-ish

old, fading campaign signs in the blues from Dunkel’s election

[custom art asset with changing/GIF-like hologram campaign sign for Dunkel – “Hope and Change,” with “hope” appearing under a picture of humanshaped-Dunkel and “change” under a picture of dragon Dunkel



spoof versions of:
american express “this is what membership does” ads
chase freedom card


president is kyle haeffner

Los Verdugos–MS-13
The Spikes [not totally though]–Black Guerilla Family/Dead Man Incorporated/D.C. Blacks
Humanis Policlub–Aryan Brotherhood
First Nation–Folk Nation


open-roaming areas:
[georgetown canals, with shops, open cafes, trees, cobblestone, fancy banks {that you can only get into with the right creds/etiquette}]

[georgetown campus, with students, food, library, offices, classrooms, green space, cobblestone]

nice part of blues
adams morgan/mid part of blues
[no abandoned or decayed storefronts, but worn down and older buildings]

[open pits, decayed and abandoned carts and gift shops, gangers hanging out in former animal exhibits, with main fight location being in the elephant enclosure (ringer by spectators on surrounding bridges and hillsides), also some awakened critters/monsters living in buildings and enclosures

ganger/slummiest part of blues
[fully abandoned factories, beyond decay]


tenement/hotel part of blues
[brpken down houses, liquor stores, decay]

h street/troll neighborhood part of blues
[nice, hip area juztaposed with worn-down neighborhood, decaying buildings, abandoned storefronts]

rigger locale
[Corp area, with slick storefronts, restaurants, banks, office buildings]

thief apt. part of whites
[cleveland park village-type area, with open cafes, restaurants, small grocery, banks, bars, trees]

open-roaming areas with touching borders/ways to walk from one to the other:
nice part of blues-mid part of blues
zoo-nice part of blues
zoo-mansion/black lab
zoo-mid part of blues
rigger locale-comedy club


open-roaming interior area:
metro hub with multiple levels
use stairs and transitions to move between levels


fast-travel options:
train/monorail (anyone, but only goes as far as hotel/tenement area of slum blues [must walk to ganger/slummiest part])
train stops in: nice part of blues, mid aprt of blues, h street part of blues, courthouse, rigger locale, thief apt area, waterfront)
cab (only in nice/mid part of blues, whites; for detective and thief only)
motorcycle (for dealer only)
bicycle (for social worker only)

train credentials limit where people can go (i.e. only people with proper work/residence permits can get on the train to certain areas; for example, social worker can go to blues and courthouse in reds, but cannot go to whites, while dtective can go to blues but not red or whites and thief can go to whites and blues but not reds)


need two versions (pre and post hurricane) of the following:
comedy club
mid part of blues
k street/rigger locale
shady bar in slums


forms of communication/newsmedia:
scrolling banners/signs
underground publications/message boards
silk road-type store/forum




figure out way tot do wireless net/decking, maybe with some kind of comm item

chapters 1, 2, 3, and 7 all have female leads, chapters 4,5, and 6 have male leads


Custome art assets: hanging paper lanters,


general characters:
FedPol officers in different districts and of different ranks have different hair, i.e. blue for standard beat cops working the blues, white for higher ranking officers, and red for special forces/swat/military police
(racial discirmination is demonstrated by fewer high-ranking metahumans)


beat cops:
humans, orcs, trolls
phys-adepts and street samurai
mostly male, some female


orcs:s2, s4, s7
male: h3
trolls:s2, s4, s7
male: h3
humans:s6, s1, s3



humans, elves, occassional troll, orc, and dwarf


humans/elves: s6, s5
others of random s


male hair: h4
female hair: h5

trolls: f: h7, m: h4

m:h5, f:h6

m:h5, f:h6

dwarves: f: h5, m:h4



special forces/military:
humans, elves, trolls
red mohawks



Chapter 1:
Detective:female Dwarf s1h5c11
(give her a beard or mustache)

female Megacorp: female elf s6h1c10
male Megacorp: male troll s5ht11

troll escapee: female troll s4h4c2

decker whiz: male orc s1h2c8

rival mr. johnson: male human s4h1c6

street doc: male orc s2h1c4

human and elf males s5-6 except for one 1
human h1 + 5
elf h5 + 7


ganger-slavers (MS-13 equivalent gang)
mainly orcs, trolls, and humans, with a few dwarves (no elves)
orcs: s2 +3
trolls: s2 +3
humans and dwarves: s2 + 3

orc hair: female -h1, h2, + h7
male: h2, h3, + h5

troll hair: female – h1, h7
male: h2, h3, h6

human hair: female -h2
male: h6

dwarf hair: female – h1, h2, h6
male: h5, h6

hair color: c4, c10, c11

dwarf facial hair: b7, b9
troll horns: t3, t4


brothel owner: female dwarf s5h2c14


chapter 2:
Thief: female elf s4h5c9
shaman: male elf s6h1c13
rigger:male human s5h5c6
mage: female elf s2h2c11

mr johnson: human male s6h1c2


chapter 3:
main character: female human s6h4c6

chapter 4:
face: male human s1h5c
infiltrator:male human s5h3c12
comm:male dwarf s3h6c4b7
crooked cop: male troll s7t11

chief of police: female elf s4h5c7

murdered megacorp rep: female orc s3h6c1


chapter 5:
gangers (random members of gangs left over from massacre in first chapter) [these are the surivors from different gangs who have banded together in the wake of the auction, and now someone had the bright idea of finding out where the troll came from and seeing if there’s more money to be had):
troll, orc, human, some dwarves, and two elves

trolls: s1, s2, s5, s6, s7,
female hair: h1, h2, h7
male hair: h1, h2, h3, h6,
color: c4, c6, c9, c14
t7, t11, t12, t13



ideoglogical goals for entire project:

highlight the little ways capitalism fucks with and entraps poor people through finanical fees, etc. [make these processes explicit by turning them into explicitly visible game mechanics]

include small, explicit game-mechanic/structural demonstrations of racial, gender, and class inequality

subvert and detonate traditional representations of gender in games

highlight structural gender and racial inequalities through the story, conversation, and game mechanics

explain the tactics and goals of capitalism as it relates to the working poor through game mechanics and narration

make capitalism intelligible as an active, totalizing force to people with no experience with Marxist theory

make clear, obvious connections between the dystopia of District Blues and the dystopia of the real world so that the objects of the game’s satire are explicit and unavoidable

be cruel in the game’s specifity and ideology, and leave no room for second-guessing its intention or targets

be contemptuous of power while manipulating the player without overt force or coercion [i.e. force the player to enact a specific, ideological narrative while making the illusion of choice and agency nearly seamless, or, put another way, make the player hate capitalism, patriarchy, etc. without presenting them with a stupid “pick one of three different colored buttons” option]





Ideological goals for each chapter:
Chapter 1: disrupt representations of gender, highlight legacy of slavery and racial inequality as it relates to DC and the country as a whole, highlight the wage-slavery of the garment/tech/manufacturing industries

Chapter 2: challenge liberal notions of what makes an acceptable leader, challenge liberal notions of charity, criticize liberal priviledge, criticize liberal morality

Chapter 3: criticize representations of gender in comedy,

Chapter 4: highlight collusion between the state and the press, highlight corruption of the justice system, collussion between justice system and corporate interests, criticize the influence of money and total absorption of public services into private control

contrast the outsider who tries to take power through the system (the corrupt cop) to the outsider who refuses to use the abusive power of the state against innocents, but instead only targets the abusive state (the player character)


Chapter 5: bloody demonstration of the relative degrees of violence committed by supposedly inhuman “thugs” compared to the systematic inhumanity of capitalism

forceful, explicit demonstrations of the atrocities committed by capitalism [such as security tapes of working conditions in the black lab]


Chapter 6: challenge the idealization of non-violence as a solution to any and all forms of oppression or injustice, and highlight the need for violence in the face of a corporate state that feels no shame and thus is not affected by non-violent resistance

point out how the idealization of figures like MLK, ghandi, etc. has been used as a tool by neoliberalism in order to forestall radical movements in developed and Western countries and de facto delegitimize any radical movement that deploys any form of violence, regardless of how proportional or disproportional it is


Chapter 7: leave the audience smiling



Chapter 1: Run Mourner Run (slave song)

Detective story with action/combat
low to mid-level character

detective is black dwarf female phys-adept

Detective gets hired to find a “runaway” by a Mr. Johnson posing as a concerned parent
detective is a lady, with femme fatale ms. johnson and her ‘husband’

ms. johnson is an elf, mr. johnson is a troll, and supposedly the runaway is mr. johnson’s son from his previous marriage who suppsoedly broke off contact after the johnson’s got married. it wasn’t until later that they suppsoedly got a call from the runaway’s roomate (or manager, boss, friend, etc) saying that the son was in trouble


Runaway is supposedly a trust-funder in the Capitol for an internship who ran off, is in reality an escapee from a sweatshop/illegal experimentation black lab hidden under where the Indonesian Embassy currently is north of the Zoo
Escapee is in posssession of a special suit/garment that the Megacorp running the black lab wants back
When the detective finds the escapee in slums of Blue district (East/Southeast side), other runner groups hired by rival Megacorps show up, after these are dealt with (either by escaping, killing them, or getting them to kill each other) hiring Megacorp shows up to claim prize and kill detective

Ends with detective seemingly being killed and left for dead, but the end of the final chapter reveals that the detective survived and has been telling the story of the game to the weed dealer


characters/character types, skills, etc.

hard-drinking phys-adept, with a dark sense of humor and a wit that might be too sharp for her own good

ms. johnson: slick corporate mage acting like a trophy wife, femme fatale
mr. johnson: brutal corporate enforcer, the classic noir brute/thug


options for places character can start investigation:
secret access point between white and blue districts located in popular nightclub
no info except the bouncer saying that mr. and ms. johnson didn’t come through this way (even though they said they did)

local blue-district gastropub (in somewhere like Adams Morgan) that is popular with White district residents slumming it

detective gets told to go to zoo tourney, because any of the White district trolls that come to the Blues like to go there to beat up on lower-class, underfed gangers in order to feel tough, and the gangers never really retaliate because they don’t want any senator’s kid getting shot
optional: detective can get into a fist-fight with White district brodudes

brothel directs player to local street doc, who talks about a troll coming in with some expensive tech but no money looking to get patched up

ganger at zoo talks about a troll who showed up out of nowhere wearing some fancy tech before nearly killing two gangers the other night, but he ran off before the ganger knew his name (as the troll was due some winnings)
optional: the detective can try to finagle the troll’s winnings out of the ganger
ganger directs detective to street doc who works the zoo fights at night


Street doc says the troll asked about a place to stay (for free or cheap), and the street doc directed him to a cheap, by-the-hour motel further into the slums


detective goes to slums to investigate hotel and is told off unless she pays or fights the hotel owner, who only says that the troll came by looking for a room but couldn’t pay, so left. Maybe the gangers who hang out on the corner might know something

after leaving hotel, the detective is jumped by a group of rival shadowrunners and knocked out, waking up at street doc’s place


detective returns to slums to talk to gangers who were hanging out on the corner across from the hotel, and who might have seen either the troll or whoever jumped the detective earlier in the day

The gangers are really just neighborhood kids, and the detective can pick up a team member if she talks to them the right way/completes a side-quest for them (maybe finding someone medicine or some shit). the new potential team member is a young decker whiz-kid who has hacked together his own wetwork and uses it to steal from rich cyborgs

the gangers have a lead on the shadowrun team that jumped the detective, and because she doesn’t have any other info, she decides to follow it. She ends up further into the slums at an abandoned factory, where the other shadowrun team is investigating. It looks like the troll may have tried to stay the night there, but then something happened because there are dead gangers around and signs of a struggle. apparently the abandoned factory is a ganger hideout that the troll stumbled upon

the detective (and companion) can follow the other shadowrun team, confront them and offer to join forces, or attack

joining forces or attacking means that they delay long enough that the rest of the dead gangers’ friends show up, and a massive fight starts, ending with either all gangers and shadowrunners dead or else just the gangers dead

with all dead, the detective finds info on the shadowrunners’ scheduled meeting with their mr. johnson in a bar

with some shadowrunners still alive, the shadowrun team decides to kidnap or extort the mr. johnson for more money (due to the unexpected danger of the task) and asks the detective for help

following means tracking the other shadowrun team to their meeting with their own mr. johnson, who is apparently working for a smaller corp (not the one who hired the detective)

if detective meets mr. johnson alone:
mr. johnson offers detective the same deal he offered the shadowrun team, and provides more info on the subject, namely, that the troll is in possession of a prototype suit that was “liberated” from a MegaCorp black lab somewhere in the Blues. the mr. johnson doesn’t know anything more about the troll, beacuse he works for a small corp and doesn’t actually know anything about the lab, he only knows what his corp was able to pull from its corporate espionage efforts (which only revealed that the MegaCorp was in semi-freakout mode over the theft of the suit)
He hasn’t heard anything about the troll being a runaway or whatever, and becomes nervous if the detective mentions details about Ms. and Mr. johnson
gives detective money to bid at auction


if shadowrun team and detective meet mr. johnson:
mr. johnson attempts to abort the meeting by saying that the shadowrunners have voided the contract by bringing in the detective, while the shadowrunners say that they want a new contract because it is more dangerous than they were led to believe.

the detective has the option of trying to talk everyone down, sitting back and staying silent, or trying to antagonize everyone

talking down results in a renegotiated deal
sitting back results in a firefight where mr. johnson and one or two shadowrunners die
antagonizing results in everyone dying except detective (and whiz kid if present)

if detective follows shadowrun team to meeting:
is stopped at door by bouncer, who can be bribed or fought
or the detective can sneak in through the bathroom
or wait outside until the meeting is done and then has the choice of following the shadowrunners or the mr. johnson

if the detective comes in through the front, the shadowrunners get suspicious of mr. johnson and proceed to attack detective and mr. johnson

if the detective comes in through the bathroom, she can listen in to the conversation and enter at any moment with the option of walking in and introducing herself, walking in and killing shadowrunners, or walking in and killing mr. johnson

regardless of what happens, detective envetually ends up at ganger headquarters, where the troll is being locked up with the intention of selling him. the gangers have been foolish enough to broadcast that they have the troll, which means that every corp around has sent someone. the gangers have the intention of holding an auction, but the main MegaCorp that hired the detective has the intention of wiping everyone out

the detective is the first one there (if other shadowrun team has been killed)
the detecitve arrives after other shadowrun team (if left alive/followed)
the detective and other shadowrun team arrive together, with at least one rival MegaCorp represenative there

walk straight in with intention of bidding, which is only possible if the detective/shadowrun team have enough money to buy (possible if all deal conversations are conducted succesfully, including renegotiated deal with mr. johnson, who gives them money explicitly for the auction)

walk straight in with guns blazing with intention of taking troll by force

sneak in with intention of breaking out troll

sneak/bid combo where detective walks in to bid while other shadowrun team or whiz-kid sneak in the back

bidding means bidding against rival teams, which include mr. and ms. johnson, who the detective is surprised to see

detective can talk to ms. johnson, who says that the detective’s services are no longer needed. she offers to give detective money to just walk away. if detective walks away, then she can return to her office only to find mr. johnson there with backup, who shoots her and leaves her for dead

bidding occurs but no matter what the detective does not have enough money, although she can bluff and then try to talk/fight her way out of paying, or bid while other team members break in, cut the lights, and try to sneak the troll out

if ms. johnson wins the bid she takes the troll before calling in reinforcements to slaughter everyone there. detective can either stay and fight or run. either way ends with detective confronting ms. johnson with troll, and managing to free troll before ms. johnson shoots detective and leaves her for dead
[ms. johnson has special equipment to remove suit from troll before killing him, because suit makes him invulnerable, but the detective manages to free the troll after the suit has been removed]

if rival team wins then ms. johnson allows them to make the transaction and start leading the troll out while she exits, and then reinforcements come in and attack everyone; ends same as above

if guns blazing, then its just a straight firefight, with detective and surviving team escaping with the troll, who they take to the street doc to get suit taken off. detective returns to office, then gets shot.

sneaking to break out troll means breaking out troll, taking him to street doc to have suit taken off, and then returning to office with suit, only to find mr. and ms. johnson who shoot detective and take suit

sneaking while bidding means troll escapes and is taken to street doc while detective is caught in firefight/melee after it becomes clear that the troll has escaped. Corp representatives execute all of the gangers for their apparent duplicity, while detective redezvous with street doc and gets the suit, returns to office, and then same as above

if the detective/runner team make deal with second mr. johnson, then instead of returning to office they return to mr. johnson, where initial mr. and ms. johnson shoot everybody, take the suit, and leave detective for dead

ends with detective seemingly dead, although probably richer
ASCWINWOTYTSD (“ask-Win-WHAT-it-said”)
x. Lit. “A Sucking Chest Wound is Nature’s Way Of Telling You To Slow Down.”.

nicer area of the blues, which includes:

mid-range area of the blues, which includes:
detective office
street doc

slum area of the blues, which includes:
ganger corner/tenement (where whiz-kid lives)
ganger hide-out where troll spends the night
bar where shadowrun team meets mr. johnson
ganger auction site


Chapter 2: Every Hand’s a Chummer (the gambler)

Heist story
hacking, surveillance, legwork, combat at the end, and combat throughout if the player isn’t careful or stealthy
mid to high-level character

Aging theif finds the noose tightening in the capitol, as story opens with theif being confronted by ominous Mr. Johnson about completing a job in order to pay off a debt or something
The job is onerous, so the thief decides to stage one last grand heist in order to get back at Mr. Johnson/corp holding whatever over her head while at the same time making enough money to escape the city and never come back

theif is colorful elf female decker

theif (a decker) must assemble a team of three others
a shaman
a rigger
and a mage

side-quests are required in order to get each member of the team to agree to the heist

Decides to rob vault in the basement of the Draco Foundation and pin it on Mr. Johnson so the Megacorp blames him and takes him out in order to forestall retaliation from dragons/Draco Foundation
the Draco Foundation is only open one day of the month so that it only needs to have cash reserves that one day, meaning that the heist has to occur the night before, which also means it will have higher security than normal
The heist goes off, and finishes with a grand shootout in the back of the Draco foundation between the heist team and Mr. Johnson and his people. The heist team kills everyone but Mr. Johnson, who escapes only to be taken out by his employing Corp

begins with meeting with mr. johnson
thief can either go to her apartment/house or head straight to recruiting the rest of the team
some kind of fast-travel vehicle that allows her to go to each area easily in order to recruit

side-quests (can be completed in any order)

mage= steal some kind of book or grimoire from the univserity library special off-limits section and clear ethics violations from mage’s record

shaman= go with shaman to pick up special ingredients

rigger = help rigger fuck up rival corporate wageslave’s presentation at conference in front of bosses

after recruting team, theif returns to apartment, where there is some pre-payment/equipment left by mr. johnson as well as threatening communications

team meets at blue district bar to plan

legwork outside draco foundation

actual heist


White district village area (including cafe where thief meets mr. johnson, thief’s apartment)
Blue district nice area, including nightclub where heist team assembles before the job begins
White district k street area including cocktail lounge where theif recruits rigger

White district Georgetown waterfront area where thief recruits shaman (teaching meditation to yuppies)

White district university area including library where thief recruits mage

White district tech/embassy area where Draco Foundation is located; daytime for legwork, nightime for actual run

safehouse area where team splits up winnings and goes their separate ways


random covnersation ideas between thief and team memebers during recruiting, planning, legwork, etc

on why its ok to steal from draco foundation/why dunkel sucked


character perspectives on dunkel/draco foundation

thief: ultra-radical who neverhteless lives a comfortable life, but feels she can justify this comfortable life because every penny she has she came by by “stealing it honestly,” instead of stealing it dishonestly the way capitalists/MegaCorps do


rigger: “apolitical,” but really this just means he doesn’t really care about stuff and is happy to make miscief and get by; he would likely kill a Corp person over a SINless, but he doesn’t feel any need to go out of his way to help the SINless; i.e., he is not actively awful but he is largely unaware of much of his privilege


mage: a “tame” radical who has resigned himself to working within the establishment system, although things like shadowrunning allow him to feel like he still has some edge or subversive qualities. he has no illussions about how corps, politics, and people like Dunkel work, although he has learned to be a little more polite about it than the thief


shaman: less critically or specifically aware of his privelege than the mage and almost entirely uncritical of capitalism and state power in general, the shaman nevertheless leads a more practically radical life due to the fact that he maintains an urban garden (including growing weed), offers natural wellness instruction, and generally tries to increase harmony and healthiness between people. furthermore, he frequently offers his services for free to impoversished residents of the blues while chargings the yuppies who live in the Whites exhorbitant fees. however, he has bought into the idea of dunkel as a great leader/instigator of change, and feels bad about stealing from the draco foundation (sort of like a devoted obama supporter who nevertheless is like, well, yeah, politicans are still owned by corproations, but the lesser of two evils, right? also I’m so glad he supported equal rights for metahumans yay! we are the dragons we’ve been waiting for)


the mr. johnson works for a bank


ends with bank employees and lonestar getting massacred, with Corp covering it up so as to not anger the dragons


each member of the team strategically forgets a portion of the plan by taking [shadowrun forget-me-now] both so that they cannot give it away even accidentally (for example by being read by a Copr psychic or tech person) and so that the player does not even realize the entire plan until it goes off successfully a la good heist movies


Modified personafix chips are also used in covert infiltration, to enhance the acting and disguise of a mole.


Chapter 3: Girlbrush Interlude

Point and Click comedy adventure story
Server in a comedy club has to wait tables while figuring out who stole the weed.
low-level character (maybe mage or decker)
lots of npcs/civilians

server is white human female


possibly real time
takes place over a night, with the server being required to serve

The area is in lockdown due to the events of the next chapter, so no one is allowed to leave the club (which the player discovers if she tries to go out front for a cigarette)
the staff and comedian are forced to keep the show running in order to keep the audience from getting feisty, violent, or demanding
as the night progresses the comedian starts running out of jokes, while the staff stops trying as hard
all the while the server must discover the weed-thief, who turns out to be the comedian who has just been hanging around after finishing his first show
no violence, just conversation and interaction with objects so it turns into a traditional point and click adventure, with funny inventory etc.


first scene
exterior of building, with only available option being the drug store next door (where the player can maybe buy a lighter, rolling papers, some booze, or pens) or goign down the stairs to the club

arriving at work, going to locker room, changing, talking to co-workers (some might be busy and just say one or two things, others might talk more)

info that can be found around the club:
the line-up for that night (in the box office)
employee schedule
which servers have what extra work


prep work/comedians start showing up
the annoying comedian makes the player character organize and set up the lounge according to ridiculous standards

short smoke break out front near stairs before first show starts

first show:
taking orders, putting in orders, serving orders
custoemrs complain if: they get the wrong order, the server takes too long bringing their food, hte server doesn’t know what’s on the menu or what they are out of
random customers might complain about two-item minimum
if server does poorly, someone might try to leave without paying, which leads to side-mission of finding them in the parking garage and getting them to pay

after first show
cleanup, count money close up the lounge, get showroom ready for second show,buy weed,get high in the parking garage while the annoying comedian tags along

second show starts, take orders, serve orders, with short break because the show is longer

decide to go get high again only to discover that the weed is missing

investigation begins as show progresses
server and friend go out front for a smoke to discuss the mystery only to discover that no one can leave the club

emergency meeting near the box office where manager tells everyone what to do

they have to keep the show going and no one flahses a light at the comedian so he just keeps on

finally the show eneds, but by this time the annoying comedian has been locked in the parking garage and potentially arrested while his weed stash has been found and is enjoyed by the staff

separate interior areas:
club (including lounge, bar, main room, green room, and kitchen)
employee area (lockers, bathrooms, etc.)
parking garage (little smoking area, supply closet)
front of club (smoking area with stairs leading to street level, blocked off by police)
only exterior area:
outside club on street level, with only options being drug store next door or stairs leading down to the club


Chapter 4: The Leadbellied Boat (the titanic by leadbelly)

[in this chapter, replace lone star with Federal Capitol Police Service aka “FedPols”]
mid to high-level characters

main character is black, most of the partygoers are white

main character/face – black human phys-adept
infiltrator – street samurai
comm person – dwarf decker
crooked cop – phys-adept/street samurai orc


Murder mystery, point and click mixed with assasination and stealth
Annual dinner at the Cosmo/Alfalfa-type club but a high-ranking Megacorp official is murdered so Lonestar shows up and locks down the entire building before attempting to interview each guest in turn
Certain factions are able to sercure offices/rooms for themselves while the rest of the guests have to mill around the club, eating, drinking, gossiping, and speculating on the murder
as the night goes on, more murders occur

although it is not clear at the start of the chapter, the player character is part of a three-person shadowrun team working to steal important info from the first person murdered. the player character was working surveillance, one person was working comms, and one was supposed to actually go in and steal the data

the infiltrator was discovered in the act of stealing the data and ended up killing the Megacorp officer, and later ends up killing the person working comms when they get into a fight about taking the data/reward

the murders are actually committed by the infiltrator, the comm person (who kills someone to cover his/her tracks after the job goes bad), and the rogue lone star officer who initially hired the team through an intermediary, and who comes to lead the invesitgation when the murder happens. this lone star officer is a divisional chief for DC who is tired of never getting promoted or included (including not being invited to the dinner in question) and decides to look for other ways to make money, but it rapidly becomes clear that he is punching above his weight

the player character’s involvement is revealed over the course of the adventure through their inventory (which includes fake ids, matrix hacking stuff, a secret weapon, etc.) and conversations with other party-goers, and finally through conversations with fellow shadowrunners and lone star officer

(e.g. during a conversation with a partygoer it is revealed that the PC is a “face” or something, and the partygoer thinks this means that the PC is a sex worker hired for the party but really the PC is supposed to be the person blending in with the rest of the elites and stuffy folk)

climax comes with standoff between PC, infiltrator, and lone star officer, and PC has the option of:

siding with lone star officer in return for previously-agreed reward by either killing infiltrator or pinning everything on him and dead comm person

siding with infiltrator in return for share of whatever profits they make by selling data to a fence by either killing lone star officer or pinning everything on him and dead comm person

killing both and keeping data
allowing infiltrator and lone star to kill each other (with option of dramatic final conversation while either one bleeds out)


begins with ordering a drink at the bar and chatting with bartender
once bartender conversation is over, comm person cuts in to ask about surveillance info and update on infiltrator progress

some mingling and planning going on the same time, until the infiltrator is ready to go and then they have to maintain comm silence

toasts/speeches start and everything seems fine except the MegaCorp official hasn’t been seated on the dais

then a scream rings out and everybody freezes (maybe the person speaking tries to make a bad joke)

the comm person says “shit!,” and then cuts the lights
there is panic for a few seconds before the lights come back on
security team rushing to dais, the speaker telling everyone to be calm and that the program will continue in a few momemts

gossipy mingling going on for a little while while the face tries to get in contact with the infiltrator or comm person

goes to restroom in order to get some privacy only to find rich people doin’ it

gets in contact with comm person, who says he can’t find infiltrator anywhere

as face leaves restroom and heads back toward ballroom, infiltrator steps out of side office and pulls face in, revealing that the plan went bad and he had to kill the MEgaCorp officer. he further reveals that the buiilding is in lockdown and that the FedPols are on their way
face says that he’s got to get back to the room so he doesn’t look suspicious, and tells infiltrator to rendezvous with comm person in the air vents or whereever he’s hiding

the police show up and make a big show of getting a headcount of everybody and finding everyone on the list
they find out that one person is missing (the rich guy from the bathroom) and go looking for him while they start interrogating everyone there. there are some scuffles/confrontations between FedPols and private security, as well as a sort of brief staredown beteen the lower-level district head running the FedPol operation and the overal District chiefwho is there as a guest

before the police can get to the face, someone comes back to report that the missing guy is also dead, found murdered in the bathroom

the police deicde to split up the people into different groups (which ends up being divided according to socio-economic class), until finally the face is left in a room with the cop running the investigation, who reveals that he is the person who hired them

after a brief conversation the face is locked in a small room by the cop, and has some time to investigate the room and try to escape. the infiltrator calls and asks about the cop, while the face can try to ask about the dead guy in the bathroom

then the comm person shows up and breaks the face out, and it turns out the comm person has not spoken to the infiltrator the entire time. they decide to make their way to the basement, where the comm person was hiding out and there is apparently a secret sewer exit

[stealth section as the comm person and face have to sneak through building]

if they make it to the basement, then they find that it has been locked and sealed and that the keycodes or whatever are in the office of the murdered MegaCorp officer

if caught, they are taken not to the cop heading the investigation, but to the room where the chief of police is hanging out with other rich city officials

if taken to police chief, face has the opprotunity of covering for him and the comm person by making up a lie/using charisma; if succesful, the chief will continue talking and reveal potentially useful information about the cop running the operation as well as where to locate weapons, health, or some other things in the building (maybe reveal location of security station so face and comm person can check cameras/local matrix)
if unsuccesful in covering, chief will simply have face and comm person guarded until the cop running the operation shows up

in either case, the cop running the operation eventually arrives, has the room cleared of everyone but the chief and the face/comm person before killing the chief and pinning it on the shadowrunner team. he then says that the face and comm person have to find the infiltrator and the data he stole or else they will be charged with everything. they are to retrieve the data and then meet on the roof

if earlier they made it successfully to the basement, the face then has to stealth to the MegaCorp office to find the keycodes. If caught on the way, he is brought to police chief and story proceeds as above

either way, next scene is either face in office with comm person in basement or both face and comm person in office

the room hasn’t been touched, and the body is still there so they try to piece together what happened

if just face in room, then comm person attempts to guide him to improtant areas by entering matrix. he directs face to a secret compartment in the office somewhere, where the data is actually hidden. it is revealed that the infiltrator was not successful in finding the data, and only managed to the kill the MegaCorp officer

if both in the room, the comm person decides to try to find the security area in order to access matrix

in either case the comm person is murdered while jacked into the matrix, (although maybe he is able to dejack in time to identify his killer?)

the face is left in the office with the data, and now realizes that he is incredibly unsafe. However, he now has the data and the keycodes for the basement door, so he can try to escape if he wants, but he’ll have the murders pinned on him and the infiltrator might try to kill him

options available:
go to basement/security room to find murdered comm person
go to basement to escape with data
go to roof to rendezvous with cop leading invesigation

if face heads to basement, he finds the infiltrator there, who insists on killing the cop running the investigation (the infiltrator does not know that the face has the data, although when he discovers this on the roof he might attempt to kill face). they go to the roof and end up in three-way standoff

if face heads to security room, he finds out that infiltrator killed the comm person and is now hiding in the basement, and has the option of either heading to the roof to get the cop to help him kill the infiltrator, heading straight to the basement to kill the infiltrator, or teaming up with the infiltrator to kill the cop. [invent some reason why they can’t just leave htrough the basement even though they have the keycodes; narratively they can’t leave because they need to keep their names cleared, but this narrative impetus needs to be a hard limit so players don’t just decide to run away]

if face heads straight to the roof from the office, the cop is there waiting, but intends on killing the face after getting the data, he is stopped by the infiltrator and there is a three-way standoff, with the face having the option of siding with either the cop or infiltrator, allowing them to kill each other, or trying to kill them both

if face goes to security room, then roof, then basement, same three-way standoff occurs, just in the basement.

rooftop resolution means the face can leave out the front door, as his cover is intact and anyone who could say otherwise is dead
basement resolution means face can leave through basement exit or front door


main ballroom
MegaCorp officer office
side office
police chief office/sitting room w/ balcony
security room

Three stories (and a basemet)
Basement: secret sewer/maintenance exit
First floor: ballroom, side office, bathroom
Second floor: police chief office/sitting room, security room
Third floor: Megacorp officer office, roof access


Chapter 5: More than Rain (tom waits)

Team of gangers who survived the auction from the first chapter decide to look for secret black lab they heard about while observing the firefight etc. in the slums in the first chapter.
low to mid-level characters, with high-level Corp security team
gangers are all street samurai or riggers, security team has a better range of people

maybe the megacorp in question is ares macrotechnology, and the security team is a firewatch team

the “horrors” mentioned in this chapter are actually just precursors to the real Horrors that came through thanks to the evil shit going on in the black lab, and the monster they have to fight on roosevelt island is a particularly nasty precursor

maybe there is a level in the black lab attempting to generate a link between the lab and the astral rift created by Dunkel’s death, and doing so has allowed madness and horror through


gangers are orcs, trolls, dwarves, and humans

A hurricane is on its way, so they figure this is the perfect time because it would take lone star too long to get there if any alarms were tripped.

To get into the zoo, which is controlled by gangers, they have to enter a fist-fight type tournament, buy their way in, or sneak in. if they sneak in they have to avoid the gangers who run the zoo, although other gangs will only attack if antagnonized

They begin by making their way through the semi-abandonded national zoo, fighting off monsters and rival gangers until they make their way to the seemingly abandoned mansion on the top of the hill. After fighting some monsters/crazed people who were experimented on and are now squatting there they find the secret entrance to the black lab, which has seemingly been abandonded and semi-destroyed following the escape of the slave-laborer from the first chapter. While inside they are met by a team of corporate security, who kills some of the gangers while taking the rest as prisoners, until they all have to team up in order to survive the horrors of the black lab.

while inside they find a variety of horrors, including a crazed corporate shaman trapped in a room surrounded by spirits he has accidentally conjured from the memory of all the awful things that have happened in the black lab

With their entracnce route cut off, they decide to make their way through Megacorp secret passage to the Red district, but only end up leading the horrors into the Megacorp headquarters themselves. The gangers are put in holding cells, but escape when the horrors rampage through the corporate office while a hurricane rages outside. PC ganger and head of corporate security team escape by finding the abandoned subway tunnel running from Alexandria to DC, but only after initiating the building self-destruct sequence in order to destroy the horrors that have infiltrated the building

ends with them escaping onto roosevelt island, but they have to fight one final giant monster before they are safe and can try floating down the river to the georgetown waterfront/sewer/canal

the security team retrieves a device/fetish that was acting as an antenna for the dunkel rift, and by bringing it to the corp headquarters (in closer proximity to the rift) it makes it possible for a big monster to come through and end up on roosevelt island (in addition to the abominations etc. that were in the black lab and which rampage the corps headquarters)


[the suit from the first chapter was initially developed in order to withstand the rift and handle whatever came through, but maybe it kept killing the test subjects they used (because they were putting the suit on them and forcing them to interact with the device/fetish), until finally the troll escaped because even though the suit was useless against the energy of the rift/device/fetish it did make the wearer invulnerable to other things]


Lots of shooting, traps, death, etc. Resident Evil shadowrun style


mansion exterior
mansion interior (three floors and basement w/secret entrace)
black lab (six floors)
secret tunnel
MegaCorp headquarters (holding level, security level, three floors of offices, tech testing level (with special robot/fun asplosion prototype tech to fight big monsters), and escape route via high-ranking official office)
abandoned subway tunnel
roosevelt island
georgetown canal

Chapter 6: The Hurricane (in reference to bob dylan/unlawful conviction as well as the literal hurricane)

Murder investigation/legal puzzle — point and click mixed with some mild fighting, stealth, and surveillance
mid-level character
main character is an orc shaman defending troll youths accused of brutal beating

shaman is black orc male
non-violent activist who, over the course of the story, comes to see the neccesity of violence when confronted by shameless, soulless Corp representatives

(make this chapter a repudiation of non-violence as a universally-applicable standard for resistance in the face of injustice)


[include “stronger than the storm” parodies as part of corporate attempts to shift attention away from the incident at their headquarters]


The hurricane was worse than anyone imagined, and parts of the city have been extremely damaged as a result. The immediate aftermath included small riots and reports of monsters in the blue district, but the megacorp whose NoVa headquarters were destroyed has successfully managed to play all of this off as the result of the storm.
PC is a social worker/volunteer/defense attorney attempting to figure out circumstances of a metavariant person’s beating (a yoga instructor beaten nearly to death on the street, who is now in a coma). FedPol are classifying it as a hate crime committed by a group of trolls against a meta-species during the aftermath of the storm, but the murder is suspicious. It turns out the meta-variant was actually murdered by the Megacorp because he was in a relationship with a Megacorp employee who ended up with data linking the megacorp to black lab and monster outbreak
Story ends with social worker exposing the megacorp by leaking data to the matrix and the trolls being released

begins with social worker helping with clean-up in troll neighborhood when FedPols roll up in force to arrest youths (police brutality is evident etc.)

social worker talks to cop in charge, and after some initial potential violence makes it clear that he is an attorney and intends to represent the trolls

social worker goes to courthouse/police station to be with trolls as they are interrogated but meets with resistance and is only able to talk to them a little bit

decides to investigate on his own, so has the option of heading to wageslave apt or yoga studio/crime scene (which are all in same open-world area)

can use shaman abilities to call up emotional resonance at the crime scene (meaning a spirit/abomination that has to be fought), which makes it clear that although the attack was violent, there was not “hate” in evidence. instead, the attack was conducted with the cold brutality of a professional killer. the yoga studio was ransacked and the teacher beaten, but in an efficient way. the studio was not simply destroyed, but instead was ransacked because someone was searching for something

outside the yoga studio former employees there who noticed someone poking around reveal that the teacher had been talking to coworkers about how he was about to quit because he had landed on something big

wageslave apt. contains extremely nervous wageslave (boyfriend of attacked yoga teacher) who seems traumatized by attack (but eventually it is revealed that he is not afraid of random hate crime attackers, but rather his own employer)
he witnessed the attack, but has not given testimony under the pretense that he is too traumatized (in reality he knows that it was his employer who did it)

part way through interview with wageslave a corporate lawyer/mage shows up and gets him to stop talking, while offering to make corporate donation to troll neighborhood/social work in order to get the social worker to stop investigating

social worker returns to troll neighborhood to interview family/friends, and discovers that the troll youths were apparently paid by a slick-looking mage the day before to do soemthing unknown, and that they were out in the nicer area of the blues (where yoga teacher was attacked) spending the money they had been given earlier in the day by the corporate mage [they were paid to be in the wrong place at the wrong time]

social wokrer runs into Corp representatives hassling neighborhood/family of the defendants under the pretense of contacting them about their freedom cards, but in reality they are using the family’s debts/metadata regarding where they have been [because the freedom cards track them any time they use that Corp’s public transit line] and how they have spent money to scare them into not testifying or anything

social worker returns to courthouse/police department and realizes that the case is already lost in the public eye/they won’t get a fair trial, so decides to try to make truth known some other way

social worker returns to wageslave apt. at night and uses shaman abilities to force truth out of wageslave while obtaining data linking corp to both the beating and the black lab

corporate mage shows up with two psy-adepts (the ones actualy responsible for the beating) because he was notified that someone had entered the wageslave’s apt. but mage and wageslave are horribly murdered by the spirits/abominations that the shaman releases as a result of the wageslave’s guilt and indifference to the fates of the trolls who were wrongfully accused

ends with shaman meeting a decker at the slum bar and paying them the wageslave’s payoff (that he recived for lying about who attacked the yoga teacher) to release the incriminating data onto the open matrix


slum area of Blues w/ troll neighborhood
shady bar in slums where social worker leaks data to shadowrunner for distribution

mid-areas of Blues:
social worker office
yoga studio
megacorp wageslave apartment

red district:
courthouse/police department

Chapter 7: Wigly Slice
(“good drug trip motorcycle” in Shadowrun slang)

Delivery game, including conversation, stealth, disguises, etc.
high-level character but with extremely specialized skills for drug dealing and nothing else, i.e tons of charisma, etiquette, and intelligence
maybe a mage or phys-adept

dealer is colorful human female mage


A weed dealer goes all over the District area making deliveries, and in doing so provides an epilogue to each of the previous stories.

has a motorcycle that can be interacted with in order to fast-travel to different locations, although when crossing between blue and white districts there are intermediate scenes where the dealer has to talk to guards or police


epilogues occur in reverse order, so it ends with the detective from the beginning of the story

Depending on the player actions the epilogues are slightly different, but everyone gets their own little mini-story. The story ends with the weed dealer meeting the detective from the first story, who reveals that she has actually survived and has just killed the mr. johnson responsible for setting her up, as he and ms. johnson have simply ‘retired’ to be part of the White district yuppie elite following the exposing of their employing megacorp. her next target is ms. johnson, although she hasn’t decided what to do next


each epilogue includes a flashback sequence where the weed dealer hears their stories/plays limited scenes as that character

Chapter 1: detective is alive and has successfully taken out mr. johnson, and is planning what to do about ms. johnson next. she and the dealer get high in her office, which is partially destroyed thanks to the hurricane

Chapter 2: the thief has left town, while the weed dealer discusses the news of the heist with the mage, who is a college professor and regular customer

Chapter 3: the server is still working at the club, although maybe he/she has a higher position or something. the dealer and club servers get high in the parking garage

Chapter 4: the dealer walks by the police headquarters near K street and sees the police head giving a press conference trying to quell cirticism about the lack of security at the Cosmo/Alfalfa club dinner

Chapter 5: When the dealer goes to pick up some weed from his grower [who is the shaman from the heist episode and has an apt./growroom on the watefront], the surviving ganger and Corp security guy are there laying low while trying to figure out what to do next [the shaman found them on the waterfront]

Chapter 6: the weed dealer begins his/her day by delivering some paperwork to the social worker, because they are friendly neighbors and the social worker called to ask if the dealer could bring it by his/her office before the dealer starts the deliveries for the day. the now-freed trolls are there working in the social office, with some as admin, some as counselors, etc. in a funny image of trolls answering phones and doing paperwork

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s