i just got an Oculus Rift and gosh is it neat. here are some early thoughts on it.
i’m typing this right now on the Oculus Desktop that’s part of the Rift Core 2.0 beta, which definitely takes some getting used to but isn’t dramatically slower than a regular keyboard, and is actually faster than the touch keyboard on my surface. more typos than a regular keyboard but part of that is just down to experience. i have the virtual keyboard up in the air so it’s definitely a workout keeping my arms up but i like it. i’ve always wanted to type like i was boxing.
here’s a look at that paragraph before i fixed any of the typos. i should note that this was done with actually typing with my virtual hands; you can also use the controllers, which are much more accurate but feel less like johnny mnemonic.
i also got the Virtual Desktop app from the Oculus store, and while the customization and background is more fun the keyboard on the Oculus Desktop works much better. Neither app is perfect but they’re both a lot of fun and i’m excited to see how the experience develops with each update.
there’s a reason i’m mostly talking about the joys of typing in VR and that’s because one of primary reasons i wanted a VR rig was for ‘productivity’, which is to say, writing and (to a slightly lesser extent) game design. i’m currently finishing up a phd in english literature, an experience that has ruined my back, shoulders, arms, and wrists through repetitive strain injuries. a standing desk has helped somewhat but what’s really wonderful about the ability to type in VR is the range of motion i can get from it, and because my injuries made it difficult to type for any extended period of time anyways, so far writing in VR hasn’t actually been much slower overall.
i’ve yet to try any art or game design programs yet but i’m excited to start working in Unreal. i just got a whole new machine so i’ve had to reinstall everything but once i get back to work on my games i’ll definitely write up some thoughts on what it’s like.